game dev with LLMs assisting on some of the engine legwork I learned to do over the years is the most fun programming I've had since I was 12 years old plucking away at the public library commodore 64
Any conversation
One idea that I've been thinking about is an or where it is a app so you get a new file everyday right except the app keeps track of all the files for you. the idea is that anytime you type anything it it basically makes a commit and use so anytime you type something it commits automatically after a quick pause after you stop typing.
Sunk cost fallacy is no longer applicable in the age of . Now you can do broad changes without second thought, u can always revert back, without incurring the cost of doing so, since itโs all done so quickly and effortlessly.
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NIH syndrome? I am guilty of it too. I love implementing things from scratch, you learn a lot by doing so and you get to own the codebase end-to-end, so no surprises and fighting around othersโ choices. It can get exhausting too though, in the end I succumb to using off-the-shelf components because my primary goals move at a higher level.
Having spent the last 12 months using HTMX in $day_job, after 5 years with react, I have come to the opinion that whilst large amounts of JS and CSS are not necessarily wrong, they should be reserved for progressively extending the platform with a composable set of generic UI primitives that build out a cohesive design language โ encoding business logic (including routing) there is generally a mistake

